
It makes sense for an outcast to be awkward and the world-ending stakes leave little room for personal reflection, but she didn’t take much time for her own needs.

While Aloy has always been a determined underdog, she’s also come off as slightly robotic in the past. Some of this seems to have rubbed off onto Aloy, as Guerrilla has taken steps to add more personality to the red-headed archer.

Seyka is more personable and expressive and a bit more well-rounded because of it. Their ambitions and drive are similar and those are both great qualities for a character, but they’re still different enough to avoid feeling like copies of one another. She’s resourceful and fierce, yet also empathetic, imperfect, and held back by the political structures and arbitrary traditions she’s chained to, all of which mirror Aloy. Their oppressive hierarchical structure and susceptibility to worshiping false prophets are studied here in both the main campaign and a few of the side missions and adds in a good amount of narrative context none of it is filler.Ī lot of this is channeled through Seyka, the Quen warrior companion Aloy spends most of the journey with. This focus gives them room to shine in a way the base game simply didn’t make the time for.

The Quen tribe that was introduced in Forbidden West has splintered off in this area and is the only group in this area of the world. Burning Shores, its fancy name for Los Angeles, is filled with the same stunning greenery from the main game and appropriately has some new lava-ridden areas, but is more noteworthy because of who is in it.
